As many of our students are interested in the gaming world, gamification in our classes makes retention of concepts something that students find enjoyable. The days of flashcards and drills are something that most students dread or do not find enjoyable - a necessary evil let's say. However, creating a game system is very easy to do in most programs and there are so many tools out there to foster this concept. The session I propose is to give guidance on this Gamification process and give teachers options on how to implement them into their programs. Gamification is the concept that students can "level up" and retry "failed levels" again and again without the incredible pressure to always succeed. Gamification also gives students a pathway where critical thinking and reasoning skills must be applied in order for it to work. Currently, in my own program, I have gamification and game-based learning, one is for technology to take the lead and the other is an "extra" program that all students can try and level themselves up using skills.
In this session we will be focusing on learning on what Gamification is, as well as Game-Based Learning, go over examples of both, and then dive into examples of how to use these tools in the classroom. This session will also focus on attendees to experience GimKit, Boddle, Dreamscape, and Brilliant. Come join us for the fantastic experience of what game-based learning and gamification can do for you and your students!